Youth Engagement

Lo(go) and Behold

2024-10-14 03:36:47

Aditi Babel

Lo(go) and Behold

When

February 16, 2024    
11:00 am

Bookings

Bookings closed

Where

HDFC Ltd Learning Centre
HDFC Ltd Learning Centre, Lower Ground Floor, MAP, Bengaluru
Map Unavailable

Image of the Babel Fissh logo design game.

Whether it is developing creativity, problem-solving skills, or visual communication abilities, logo design offers many opportunities to younger people.

Join us for a logo-making workshop with artist Aditi Babel as we explore a playful approach to the practice of logo-making. The participants would be encouraged to look at logos through the lens of various design thinking activities like sketching and creating mind maps. The session will close with participants creating a logo for themselves.

This programme is exclusively for 18–25 year olds. 

This session is conducted as part of our engagements for the MAP’s Youth Collective. The MAP’s Youth Collective is a community for young people (18-25 year olds) to engage with the arts and culture sector. The collective is for, of and by young people — to explore our shared identities and interests through art.

Bookings

Bookings are closed for this event.


Aditi Babel

Aditi Babel is an artist running a craft and design practice in the city of lakes, Udaipur, located in the Mewar region of Rajasthan. Her practise includes artist books, visual communication projects and design education. Her work is heavily inspired by the culture, heritage, flora & fauna of the region. She graduated as a fine artist and pursued a masters in Visual Communication from IDC School of Design IIT Bombay. She then pursued a course in Book Craft from SRISA Florence.

She has taught at design schools and art galleries in India like IDC School of Design IIT Bombay, NID Paldi Ahmedabad, TARQ Mumbai, JKK Jaipur to name a few. 

Babel Fissh, publisher of handcrafted design thinking games, is a brand created by Aditi Babel. The vision of Babel Fissh is to make design thinking and creating problem solving an easy and joyful activity for everyone and to make the tools easily accessible. 

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