BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//wp-events-plugin.com//6.6.2//EN
TZID:Asia/Kolkata
X-WR-TIMEZONE:Asia/Kolkata
BEGIN:VEVENT
UID:922@map-india.org
DTSTART;TZID=Asia/Kolkata:20250621T110000
DTEND;TZID=Asia/Kolkata:20250622T180000
DTSTAMP:20250624T142909Z
URL:https://map-india.org/map-events/immaterial-spatial-affairs/
SUMMARY:SPATIAL AFFAIRS
DESCRIPTION:Join us for this special showcase of SPATIAL AFFAIRS - Extended
  Reality Experiences\, a collaborative artist residency programme between 
 MAP\, HEK (House of Electronic Arts) in Basel\, Switzerland\, Tabakalera I
 nternational Center for Contemporary Culture in San Sebastián\, Spain.\n\
 nArtists Géraldine Honauer\, Juan Ferrer\, Natalia Cabrera\, and Ìfẹ́
 olúwa Ọ̀ṣúnkọ̀yà\, developed new XR-based projects during the s
 ix-week residencies in the summer of 2024. With the support of technology 
 partners iart and TEKNIKER\, and research partner metaLSB (at) Basel\, the
  residency artists created site-specific installations that explore the bo
 undaries between physical and digital spaces.\n\nSpatial Affairs is a proj
 ect supported by the Swiss Arts Council Pro Helvetia.\n\nSymbiotica Vol 2\
 nBy: Juan Ferrer and Natalia Cabrera (MAP\, Bengaluru)\n\nSymbiotica vol. 
 2: The Webs of Coordination is an Augmented Reality interactive installati
 on that gathers multiple players to weave symbiosis into each other and be
 come a lichen\, a pioneering organism made out of green algae\, fungal myc
 elium\, and cyanobacteria. Primarily based on the research of biologist Ly
 nn Margulis\, the work highlights the collaboration between species from d
 ifferent Kingdoms of life to generate a new being that performs a pioneeri
 ng symbiosis. Lichens not only allowed plants and animals to populate the 
 Earth but also emerge as a metaphoric figure for a new understanding of th
 e ‘individual’.\n\nAgents of Èṣù's Quantum World\nBy: Ifẹ́olúw
 a Ọ̀ṣúnkọ̀yà (HEK Switzerland)\n\nAgents of Èṣù’s Quantum 
 World (2024) is a multiplayer VR experience where participants assume the 
 role of quantum bits (qubits)\, collaboratively forming a quantum circuit 
 through their interactions. This circuit is processed\, and its outcomes r
 eshape the performer’s environment. In this project\, participants embod
 y Èṣù\, the orisha (deity) of crossroads and non-determinism\, becomin
 g creators of quantum algorithms. Like Èṣù\, they navigate endless pos
 sibilities before making a choice. The project delves into the individual
 ’s role as an active agent in a sea of possibilities\, influencing the w
 orld around them. In a society driven by hustle culture\, it poses the que
 stion: what happens when the ‘performance’ of life no longer guarantee
 s future rewards? Can insights from the orisha Èṣù and Ifá texts prov
 ide guidance for navigating uncertainties in emerging technologies? By ext
 ending performance beyond the stage into daily life\, the project explores
  how quantum processing might shape the future\, with our actions influenc
 ing technological progress.\n\nCurrents\nBy: Géraldine Honauer\n\nThe pro
 ject “Currents” focuses on an augmented reality (AR) experience that a
 llows users to interact with live environmental data\, such as air polluti
 on and air flows\, through body tracking and motion capture technologies. 
 This AR environment aims to dynamically visualise in response to human mov
 ement\, enhancing user engagement with critical environmental issues.\n\nC
 urrents is an immersive extended reality experience where environmental da
 ta becomes a sensory performance. Real-time CO₂ emissions and air flows 
 are transformed into interactive virtual ecosystems through VR headsets. T
 his living digital world reacts to your movement — bioluminescent plankt
 on light up as you engage with the invisible forces around you.\n\nZWEI is
  supported by the “Film and Media Art” committee of the Canton of Base
 l-Stadt and Basel-Landschaft (Switzerland).\n\nZwei (Two)\nBy: Beat Brogle
  &amp\; iart\nAt the centre of the mixed reality work Zwei are two virtual
  “bubbles” - amorphous\, algorithmically controlled beings that react 
 in real time to their environment and the behaviour of visitors. Their beh
 aviour is based on a structure of biological stimulus-response patterns\, 
 from which individual characteristics develop in the course of interaction
 . As part of a long-term media art project\, Zwei explores the relationshi
 p between virtual beings and their environment – from simple algorithmic
  processes to the perspective of artificial intelligence.\n\nZwei is suppo
 rted by the “Film and Media Art” committee of the Canton of Basel-Stad
 t and Basel-Landschaft (Switzerland).
ATTACH;FMTTYPE=image/jpeg:https://map-india.org/wp-content/uploads/2020/12
 /1440-X-810-Widget-06.jpg
END:VEVENT
BEGIN:VTIMEZONE
TZID:Asia/Kolkata
X-LIC-LOCATION:Asia/Kolkata
BEGIN:STANDARD
DTSTART:20240621T110000
TZOFFSETFROM:+0530
TZOFFSETTO:+0530
TZNAME:IST
END:STANDARD
END:VTIMEZONE
END:VCALENDAR